It has been 20 years after Guitar Hero hit the market across the Atlantic, offering everyday gamers the tools to become a rock star. Not literally, but try telling that anyone who's nailed Free Bird’s lengthy instrumental break in front of a packed crowd of friends.
Created by the developers, Guitar Hero gave players a guitar-shaped controller to match on-screen cues moving along the display synchronized to a song. Each riff mimicked particular chords, creating the feel of an authentic live show.
Harmonix had already experimented with rhythm games prior to teaming up with RedOctane, later purchased by the gaming giant in 2006. Together, they laid the groundwork for a surprising massively profitable series which made a remarkable impact for many musicians included, showcasing decades-old groups to a new generation of gaming enthusiasts.
Michael Dornbrook, former COO of Harmonix, recalls the early financial challenges in securing the recordings – even though initial releases primarily featured rerecorded tracks.
“We reproduced all the music because the dollar figure was so high,” he explains. “Even with the necessary permissions alone, it proved extremely difficult. We failed to secure acts such as legendary groups – RedOctane had virtually no money, and our team was fairly certain it would fail. However, when Guitar Hero took off, and record sales and radio play were going up, all artists desired to participate.”
He continues: “Among the remarkable aspects was how many parents got in touch expressing gratitude for introducing their children to the music they loved. It became an intergenerational thing.”
Timeless Music Finds a New Audience
Northern Irish blues-rock band one featured act had Never Too Late on the 2008 game the popular installment. Lead musician the artist recalls the way the game revived older hits to the forefront: “Guitar Hero offered a larger, younger audience. Generally such music was seen as music that was past it, however once it got featured on the game and teenagers discovered it, abruptly it became trendy. This validated it, eliminating the outdated label. It gave our catalog a new life.”
In 2008, the Answer’s debut album remained not available stateside, so Guitar Hero was a key medium for exposure for the band during their US tour supporting the rock giants. “Their crew had on the song on the tour bus, and some of them recognized us thanks to the game,” he notes.
Major Band Titles and Lasting Impact
Music's biggest acts quickly capitalised on the series’ popularity, including bands like Aerosmith, Metallica and others featuring in specialized spin-off titles that focused on their music collections and related stories, imagery and rock’n’roll mythology. In the case of, Guitar Hero: Aerosmith, reportedly earned the band more money compared to their records. It moved well over 500,000 units upon release, and sales of their songs saw an increase of up to 40% during an era as the industry faced decline.
The series still motivates quick-handed dedication among its fans. Earlier this year, an online personality achieved a remarkable feat featuring Through the Fire and Flames – an infamously tough anthem made popular by Guitar Hero – using a fan-made version, a freeware game with similar mechanics and extensive customisation options. This track is challenging even in expert mode, let alone performed at double speed and without missing every one of its near 4,000 notes. The streamer stated requiring months of practice of practice.
“Guitar Hero offers a, imaginary experience. Just as with other games, it doesn't imply you ought to use a real gun and go to war,” says musician Herman Li.
DragonForce previously wrapped up a successful tour when their hit appeared in the third game, yet he explains it turned them into a household name. “I remember our distributors informing us that we were records were moving like crazy,” he says. “It exploded on the subsequent tour, and we performed right ahead of the headliners on the Mayhem festival.”
In fact, DragonForce’s exposure via the game was so immense that it has risked overshadow all other the band has done. Last year, the song featured in a trailer for a major film. “Previously I thought differently, but I’ve made peace with it,” Li says. “Should you just listen to a single track, it’s totally cool – everyone’s got their own path in music and I'm pleased we’ve been part of people’s lives”.
The Lasting Legacy from the Iconic Controller
The best promotion, be it for cars, clothes or video games, extends beyond mere transactions – it inspires a longing. Was the game able to harness this? “Precisely what we were trying to create,” Dornbrook says. “That thrill of performing as a rock star in the spotlight. From day one, the co-founders felt that there’s an instinctive human desire to create songs, and they wanted to use technology to allow people to do it”.
Most of Guitar Hero games came out over a mere half-decade from 2005 to 2010, featuring spin-offs like DJ Hero, complete with a turntable controller, and the band-focused game. Subsequently, corporate focus on peripherals died down, aside from a short-lived revival in 2015.
Titles such as the fan project and newer releases have maintained the community active, with set to be something from the founders in development. A new studio has begun production on their first rhythm-based title. The initial creators are both involved as special advisers. Is the world ready to embrace a new entry following the classic?
“Our team believed such titles might become like Madden where you can releases,” he remarks. “With abundant new music it could remain evergreen, so I’ve always been optimistic. There’s no reason for it to continue for future fans.”